Posted
12 Jun 2026
Last seen
04 Aug 2026
Location
Remote
Lifecycle
aged
Grade
F
Design Full Time
Nekki is a game development studio with over 20 years of experience. We create games for mobile, PC, and consoles, focusing on product quality and player experience.The Shadow Fight series and Vector have been downloaded over 1 billion times, and we continue to grow and support these franchises. At the same time, we’re building new titles: SPINE and Fight Me.
We are currently looking for a Technical Game Designer to join the team of our idle battler game Fight Me.
Fight Me! is an exciting idle fighting game that puts you in the role of a fight club manager. The game blends the genres of battler and collectible card game, offering players a wealth of new game design possibilities. This fusion creates an entire universe with unique 2D art style, high-quality visuals, and captivating animations.
Responsibilities:
Configure game entities, balance, and mechanics through project config files
Prepare, edit, annotate, embed, and set up animation and graphic assets in the game engine
Maintain the structure of asset storage within the project
Analyze developed solutions and identify areas for improvement
Work closely and directly with the Game Design, Dev, Narrative, Animation, Art, and UI/UX departments
What we are looking for:
Proven experience within a commercial project
Experience with Spine (or willingness to learn)
Experience working with JSON and YAML
Experience with Git
Experience working with AI and AI agents
Attention to detail and accuracy
A love for video games
Will be a plus:
Ability to animate in Spine
Programming skills (JavaScript / TypeScript / Java / Kotlin or any other language)
Experience with game engines (Unity, Unreal, Godot, etc.)
Personal pet projects
Experience in game and/or web development
We are currently looking for a Technical Game Designer to join the team of our idle battler game Fight Me.
Fight Me! is an exciting idle fighting game that puts you in the role of a fight club manager. The game blends the genres of battler and collectible card game, offering players a wealth of new game design possibilities. This fusion creates an entire universe with unique 2D art style, high-quality visuals, and captivating animations.
Responsibilities:
Configure game entities, balance, and mechanics through project config files
Prepare, edit, annotate, embed, and set up animation and graphic assets in the game engine
Maintain the structure of asset storage within the project
Analyze developed solutions and identify areas for improvement
Work closely and directly with the Game Design, Dev, Narrative, Animation, Art, and UI/UX departments
What we are looking for:
Proven experience within a commercial project
Experience with Spine (or willingness to learn)
Experience working with JSON and YAML
Experience with Git
Experience working with AI and AI agents
Attention to detail and accuracy
A love for video games
Will be a plus:
Ability to animate in Spine
Programming skills (JavaScript / TypeScript / Java / Kotlin or any other language)
Experience with game engines (Unity, Unreal, Godot, etc.)
Personal pet projects
Experience in game and/or web development