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Contract Character Artist

Mob Entertainment Remote

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Posted 15 May 2026
Last seen 04 Aug 2026
Location Remote
Lifecycle stale
Grade F

Art Contract

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game “Poppy Playtime”.  This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.  To give a taste of our brand’s popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game’s launch 4 years ago. 



As a Senior/Lead Game Producer at Mob Entertainment, you will be at the forefront of game development, driving the creation and delivery of captivating interactive story experiences. You will collaborate with cross-functional teams, oversee project timelines, and ensure that our interactive story games meet player expectations and business objectives. Join us in shaping the future of narrative-driven gaming!



We’re looking for a talented Character Artist to join our growing art team. In this role, you’ll be responsible for designing and building the memorable, unsettling, and visually striking characters that define the Mob Entertainment universe. You’ll work closely with art direction, narrative, and animation to bring creatures, antagonists, and companions to life.



Responsibilities




Concept, model, texture, and polish high-quality 3D characters for games and animated content



Collaborate with the Art Director to develop characters that fit the established visual language and tone



Create detailed character sheets, breakdowns, and reference packages for internal and external teams



Work with riggers and animators to ensure characters are built to deformation and performance specs



Iterate rapidly on designs based on feedback from leads and creative directors



Maintain consistency across the roster of characters within a project



Contribute to developing and documenting character art pipelines and best practices




Requirements




3+ years of professional experience as a character artist in games, film, or animation



Strong portfolio demonstrating stylized and/or creature character work



Proficiency in industry-standard tools: ZBrush, Maya or Blender, Substance Painter



Solid understanding of anatomy, form, silhouette, and color theory



Experience with real-time game art pipelines (polycount budgets, LODs, texture atlasing)



Ability to give and receive constructive feedback in a collaborative environment



Strong communication skills and the ability to work in a fast-paced indie setting




Nice to Have




Experience in the horror, dark fantasy, or toy-aesthetic art genres



Familiarity with Unreal Engine 5



Background in concept art or 2D illustration



Experience working on stylized or IP-driven properties




What We Offer




Competitive salary commensurate with experience



Remote-friendly work environment



Health, dental, and vision benefits



Creative ownership and the chance to shape beloved characters



A tight-knit team that genuinely loves what they make




Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to [email protected]



#LI-Remote



Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to [email protected]

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