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Senior Lighting Artist

Mob Entertainment Remote

Posted 11 May 2026
Last seen 04 Aug 2026
Location Remote
Lifecycle stale
Grade F

Art Full Time

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game “Poppy Playtime”.  This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.  To give a taste of our brand’s popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game’s launch 4 years ago. 



About Mob Entertainment



Mob Entertainment is the indie studio behind Poppy Playtime, the iconic horror puzzle franchise beloved by millions worldwide. We build worlds defined by atmosphere, tension, and visual craft — and lighting is at the heart of that experience.



The Role



We’re looking for a Senior Lighting Artist to join the Poppy Playtime team. You’ll be responsible for crafting the atmospheric, dread-soaked lighting that defines the Playtime Co. experience. From flickering factory floors to pitch-black vents, you’ll set the emotional tone of every space players enter — working closely with art direction, environment, and VFX teams to bring each chapter to life.



Responsibilities




Design and implement optimized baked-lighting across all game environments, leveraging Unreal Engine’s GPU Lightmass workflows alongside selective stationary lighting to drive mood, tension, and narrative through light and shadow.



Collaborate closely with environment, VFX, and art direction teams to ensure lighting is consistent with the visual vision of each chapter



Develop and maintain lighting standards, style guides, and best-practice documentation for the team



Optimize lighting setups for performance across target platforms without sacrificing visual quality



Mentor junior and mid-level lighting artists, providing feedback and fostering a culture of craft and iteration



Work with the Art Director to prototype new lighting looks, effects, and dynamic systems for key story beats



Contribute to post-process pipeline development including bloom, lens flares, and color grading within Unreal Engine 5



Participate in art reviews and actively engage in cross-discipline critique sessions




Requirements




10+ years of games industry experience with at least three shipped titles



Expert-level proficiency in Unreal Engine 5 lighting and GPU Lightmass pipeline



Strong understanding of real-world lighting, photography, and cinematography principles



Proven ability to create horror, suspense, or atmospheric lighting styles



Experience optimizing lighting for real-time performance on PC and console



Solid communication and collaboration skills in a remote-first environment




Nice to Have




Familiarity with the Poppy Playtime universe and its visual language



Experience with dynamic lighting and scripted cinematic sequences



Background in Environment Art or Cinematics



Knowledge of color theory and LUT pipeline for semi-stylized, PBR  games



Experience mentoring or leading a lighting team



Passion for the horror genre and atmospheric storytelling




#LI-Remote



Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to [email protected]

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