Posted
11 May 2026
Last seen
04 Aug 2026
Location
Remote
Lifecycle
stale
Grade
F
Art Full Time
Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game “Poppy Playtime”. This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand’s popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game’s launch 4 years ago.
About Mob Entertainment
Mob Entertainment is the indie studio behind Poppy Playtime, the horror puzzle franchise beloved by millions worldwide. We build worlds defined by atmosphere, tension, and visual craft — and the technical infrastructure behind that craft matters as much as the art itself.
The Role
We’re hiring a Senior Technical Artist to own the lighting pipeline for Poppy Playtime. This role lives at the intersection of Environment Art and DevOps — you’ll bridge those teams, building tools and workflows that let artists move faster while plugging cleanly into our build, source control, and automation infrastructure.
Responsibilities
Own the UE5 lighting and bake pipeline end-to-end: configuration, distributed bake workflows, lightmap UV tooling, and bake validation
Build and maintain Python and Unreal Editor tooling that automates lighting and environment tasks and integrates with our Perforce and Jenkins infrastructure
Partner with DevOps to wire bakes and validation into Jenkins and surface pipeline telemetry
Diagnose and fix bake failures, lightmap artifacts, and performance regressions
Profile and optimize lighting cost across PC and console using Unreal Insights, RenderDoc, and stat commands
Maintain technical documentation and debugging guides that let environment artists self-serve
Act as the technical escalation point for lighting and bake-pipeline issues across the studio
Requirements
7+ years of games industry experience with at least two shipped titles, with significant time in a Technical Artist role
Deep working knowledge of UE5 lighting and bake pipelines — what’s supported, what’s deprecated, and how to ship confined indoor environments
Strong Python skills including the Unreal Python API
Hands-on profiling and optimization experience using Unreal Insights, RenderDoc, and GPU profilers
Comfortable in Perforce-based UE5 projects with stream workflows
Experience integrating Unreal workflows with Jenkins or similar CI
Strong communication skills in a remote-first studio; this role is half technical work, half bridging two cultures
Nice to Have
Background in Environment Art transitioning into TA, or vice versa
Experience writing Unreal commandlets or custom build steps
Render programming or shader authoring background (HLSL, Material Editor)
Familiarity with the Poppy Playtime universe and its visual language
Knowledge of color management and LUT pipelines
Passion for the horror genre and atmospheric storytelling
#LI-Remote
Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to [email protected]
About Mob Entertainment
Mob Entertainment is the indie studio behind Poppy Playtime, the horror puzzle franchise beloved by millions worldwide. We build worlds defined by atmosphere, tension, and visual craft — and the technical infrastructure behind that craft matters as much as the art itself.
The Role
We’re hiring a Senior Technical Artist to own the lighting pipeline for Poppy Playtime. This role lives at the intersection of Environment Art and DevOps — you’ll bridge those teams, building tools and workflows that let artists move faster while plugging cleanly into our build, source control, and automation infrastructure.
Responsibilities
Own the UE5 lighting and bake pipeline end-to-end: configuration, distributed bake workflows, lightmap UV tooling, and bake validation
Build and maintain Python and Unreal Editor tooling that automates lighting and environment tasks and integrates with our Perforce and Jenkins infrastructure
Partner with DevOps to wire bakes and validation into Jenkins and surface pipeline telemetry
Diagnose and fix bake failures, lightmap artifacts, and performance regressions
Profile and optimize lighting cost across PC and console using Unreal Insights, RenderDoc, and stat commands
Maintain technical documentation and debugging guides that let environment artists self-serve
Act as the technical escalation point for lighting and bake-pipeline issues across the studio
Requirements
7+ years of games industry experience with at least two shipped titles, with significant time in a Technical Artist role
Deep working knowledge of UE5 lighting and bake pipelines — what’s supported, what’s deprecated, and how to ship confined indoor environments
Strong Python skills including the Unreal Python API
Hands-on profiling and optimization experience using Unreal Insights, RenderDoc, and GPU profilers
Comfortable in Perforce-based UE5 projects with stream workflows
Experience integrating Unreal workflows with Jenkins or similar CI
Strong communication skills in a remote-first studio; this role is half technical work, half bridging two cultures
Nice to Have
Background in Environment Art transitioning into TA, or vice versa
Experience writing Unreal commandlets or custom build steps
Render programming or shader authoring background (HLSL, Material Editor)
Familiarity with the Poppy Playtime universe and its visual language
Knowledge of color management and LUT pipelines
Passion for the horror genre and atmospheric storytelling
#LI-Remote
Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to [email protected]