Job Description
To improve our current results and reach new heights, we’re expanding our team and looking for a Level Designer.
What you will be doing:
- Designing and configurating levels (core gameplay);
- Balancing difficulty and level progression;
- Analyzing level performance using metrics: Win Rate, Restart Rate, Drop-off;
- Working with level funnels (retention, progression);
- Rapid iteration and hypothesis testing;
- Participating in A/B testing of levels;
- Creating and maintaining GDDs for levels and mechanics;
- Collaborating with game designers, analysts, and producers;
- Participating in the development of game prototypes.
What we’re looking for in a candidate:
- 2+ years of experience as a Level Designer;
- Experience in mobile games (puzzle / hybrid casual / casual);
- Strong knowledge of: Level design principles, Game design, Gameplay mechanics, Product metrics;
- Solid understanding of the metrics: Win Rate, Fail Rate, Retention, Time Spent;
- Ability to design difficulty curves;
- Experience balancing levels for player retention and experience;
- Understanding of level structure and ability to design game riddles;
- Experience creating GDDs with detailed level mechanics;
- Proficiency with Unity;
- Ability to analyze levels based on metrics rather than intuition alone;
- Fast iteration skills: build → test → refine;
- Russian – native or fluent (required).
Nice to have:
- Ability to generate ideas for puzzle games;
- Experience designing new mechanics and level variations;
- Strong awareness of the puzzle game market (what works / what doesn’t).
Important skills:
- Ability to identify problems in a level and explain them;
- Thinking in terms of metrics, not just through gameplay;
- Willingness to revisit and rework solutions;
- Strong sense of balance between challenge and frustration in the game.
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