Description review

Monetization Artist

Moon Active · Spain · back to the listing

HR standards

58/100

needs work

Title ↔ description

56/100

needs work

Reads as

Product Designer

98% confident

What this role officially is

user interface designer — ESCO, the EU occupation classification

User interface designers are in charge of designing user interfaces for applications and systems. They perform layout, graphics and dialogues design activities as well as adaptation activities.

Also known as: accessibility designer, user interface designers, UI designer

How others title the same work

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Startups

  • Founding Designer Cardboard
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What the listing never says

  • 19 bullet points. Long requirement lists deter qualified candidates, who read them as hard gates. Scope clarity
  • No pay range published. Candidates cannot tell whether applying is worth their time. Pay transparency

The listing, marked up

Nothing in the wording of this listing tripped a check. The scores above still judge how complete and coherent it is.

Moon Active is one of the world's fastest-growing mobile game companies, providing entertainment to millions of active users across the universe.

We're looking for a Monetization Artist star for its top-notch, industry-leading product.

As a Monetization Artist, you will be responsible for user experience, visual design concepts and game user interface across digital products and platforms. As part of our dream team, you will receive everything you can think of from super friendly and creative co-workers and a strong focus on your development.

Required time zone CET +/- 3 hour.

Requirements

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Create a playful, intuitive cohesive look & feel, and overall mobile game user experience.

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Conceptualize, present and execute your ideas from A to Z.

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Work collaboratively with other designers and cross-functionally with UX, engineering, and product management on the design and implementation of new game features.

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Create and own the implementation of fun, engaging in-game events and other game content.

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Design and deliver UI for in-game offers, promotional screens, and purchase flows (offer popups, sale banners, seasonal promotions).

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Own the visual pipeline from brief to implementation, including asset handoff.

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Maintain and evolve the UI component library and style guides to ensure consistency across features.

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Rapidly iterate on A/B test variants - create multiple visual treatments and adapt based on performance data.

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Collaborate closely with the monetization team on conversion-driven design decisions.

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Participate in design reviews and contribute constructive feedback to peers.

Responsibilities

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At least 3 years of experience in game UI and understanding of game UI principles.

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Hands-on experience designing monetization UI (offer screens, shop flows, promotional screens) - a strong advantage.

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Familiarity with mobile game design patterns (LiveOps events, popups, progression screens).

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Ability to work in a dynamic environment with quick decision-making within tight schedules.

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Proficiency in Photoshop, Figma, AI creative tools.

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Strong design, drawing, color, composition, and conceptual ideation abilities.

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Comfort with data-informed iteration - ability to create variants and adjust based on A/B results.

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Understanding of asset production constraints (texture atlases, file sizes, animation-ready layers).

•
Fluent English.

#LI-Remote

How this was produced

Highlights are found by rule, not by a model: each one is a phrase matched at a known position, and every note is a template we wrote. The two scores come from a typed-decision model (Jev) that reads the listing against the official role definition and real listings for the same role, and returns probabilities rather than prose — it never writes any of the words on this page, and never chooses what to highlight.

Deterministic penalty applied to the HR score: 8 points (from 66 before penalties). Reviewed 21 Sep 2026.