Description review

Technical Designer

Pole To Win International · Brazil · back to the listing

HR standards

51/100

needs work

Title ↔ description

84/100

solid

Reads as

Unclear

no confident match

What the listing never says

  • No pay range published. Candidates cannot tell whether applying is worth their time. Pay transparency
  • No location or timezone policy stated, so a candidate cannot tell where they may work from. Scope clarity

The listing, marked up

At Side, we work alongside some of the world's leading developers and innovators to create immersive interactive experiences that combine cutting-edge technology with exceptional user engagement.

This project is focused on the development of a next-generation first-person VR flight simulation experience built in Unreal Engine 5. Combining realistic simulation systems, immersive environments, and intuitive interactions, the project aims to deliver highly authentic aviation experiences that place users at the centre of complex real-world scenarios. Working within a multidisciplinary team, you'll help shape virtual environments, prototype interactions, and refine user experiences that balance realism, usability, and immersion. This is an opportunity to contribute to a sophisticated simulation project that pushes the boundaries of real-time technology and interactive design.

We're looking for a Technical Designer with experience in UE5, VR, first-person gameplay, and simulation titles to drive the technical implementation of gameplay systems and a focus on UI design.

As these are project-based opportunities, positions may be amended, postponed, or withdrawn as a result of changing client requirements and project priorities.

Requirements

What You Will Be Doing

• Working in a multidisciplinary team, including designers, engineers, and artists, you will collaborate closely to develop and implement engaging gameplay systems and features within Unreal Engine 5, with a focus on UI design and implementation.

• Prototype, iterate, and refine mechanics, interactions, and player experiences, helping shape the moment-to-moment gameplay of a highly immersive VR flight simulation.

• Create and maintain technical design documentation, visual scripting solutions, and gameplay frameworks that support efficient content creation and scalability.

• Identify design and implementation challenges, working across disciplines to develop practical, performant solutions that meet both creative and technical goals.

What We're Looking For

• Strong experience as a Technical Designer on Unreal Engine projects, with a solid understanding of UI design.

• Advanced knowledge of Unreal Engine 5, including Blueprint scripting and the ability to bridge the gap between design and engineering teams.

• Experience prototyping and implementing gameplay features from concept through to production, with a focus on usability, player experience, and iteration.

• Excellent communication and collaboration skills, with the ability to work effectively across multidisciplinary teams and contribute to technical decision-making.

• Experience developing VR titles and an understanding of the unique design, interaction, and performance considerations associated with immersive experiences.

• Exposure to flight simulation, vehicle gameplay, or other complex systemic gameplay projects.

Benefits

• Competitive Salary.

• Dynamic, multicultural and fun environment.

• You will be working for the world's leading provider of game services.

• We empower our people and offer regular progression opportunities to ensure our employees flourish.

About Side
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years1 ' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia.

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

Experience our side of life. For more information, visit

Originally posted on Himalayas

How this was produced

Highlights are found by rule, not by a model: each one is a phrase matched at a known position, and every note is a template we wrote. The two scores come from a typed-decision model (Jev) that reads the listing against the official role definition and real listings for the same role, and returns probabilities rather than prose — it never writes any of the words on this page, and never chooses what to highlight.

Deterministic penalty applied to the HR score: 16 points (from 67 before penalties). Reviewed 21 Sep 2026.