Description review

Senior Programmer

Brightrock Games · United Kingdom · back to the listing

HR standards

59/100

needs work

Title ↔ description

90/100

strong

Reads as

Unclear

no confident match

What the listing never says

  • No pay range published. Candidates cannot tell whether applying is worth their time. Pay transparency

The listing, marked up

Nothing in the wording of this listing tripped a check. The scores above still judge how complete and coherent it is.

We are a plucky, independent, fully-remote video game studio primarily based in the UK, and makers of the widely praised and highly-rated Galacticare and War for the Overworld.

The core team has joined together from all over the world because of a shared passion for building brighter universes. Our goal is to continue creating genre-twisting 3D simulation and management games; and if we can do it with a quirkily British sense of humour, then all the better!

Role Overview

We are looking for a Senior Programmer to join our core team working on Kaiju Cleanup.

You will be joining a highly passionate team of developers creating games in some of the most rewarding and deep genres - simulation, RTS and management. As a Senior Programmer, you will be integral to building and maintaining the core architecture we build our games on as well as working on key feature areas such as AI, pathfinding and networking.

We are looking for someone who has demonstrable experience on working on these systems, has a passion for technical excellence and enjoys working on novel challenges in a small team.

Key Responsibilities

1 - Build and maintain low-level core features and their architectures

2 - Engage in code review with the programming team and provide detailed technical guidance

3 - Effectively collaborate with the design team to devise and implement technical solutions to design challenges

Requirements

• You will have previous experience implementing and debugging multi-threaded real-time systems at a senior level or above.

• Have a deep understanding of the C# language and its pitfalls.

• Experience working on games with an ECS architecture.

• Experience owning and developing systems such as AI, pathfinding or physics.

• You’ll have a passion for working in a small indie games development team, where collaboration matters more than titles, and everyone contributes to creating something special.

Nice to have

• Experience working on Unity projects.

• Experience implementing networking systems in a multiplayer game.

Please Note: This is a full-time, permanent, remote-working position, open to anyone within the UK & Europe.

Benefits

Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.

Originally posted on Himalayas

How this was produced

Highlights are found by rule, not by a model: each one is a phrase matched at a known position, and every note is a template we wrote. The two scores come from a typed-decision model (Jev) that reads the listing against the official role definition and real listings for the same role, and returns probabilities rather than prose — it never writes any of the words on this page, and never chooses what to highlight.

Deterministic penalty applied to the HR score: 4 points (from 63 before penalties). Reviewed 21 Sep 2026.