Description review

Founding Designer (Code-First / 100% Remote)

neoBIM GmbH · Karlsruhe · back to the listing

HR standards

51/100

needs work

Title ↔ description

80/100

solid

Reads as

Product Designer

100% confident

What this role officially is

user interface designer — ESCO, the EU occupation classification

User interface designers are in charge of designing user interfaces for applications and systems. They perform layout, graphics and dialogues design activities as well as adaptation activities.

Also known as: accessibility designer, user interface designers, UI designer

How others title the same work

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Startups

  • Founding Designer Cardboard
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  • UX Designer Coulomb AI

What the listing never says

  • 18 bullet points. Long requirement lists deter qualified candidates, who read them as hard gates. Scope clarity
  • No section describes what the person would actually do. Scope clarity
  • No pay range published. Candidates cannot tell whether applying is worth their time. Pay transparency

The listing, marked up

Nothing in the wording of this listing tripped a check. The scores above still judge how complete and coherent it is.

neoBIM is a cutting‑edge startup transforming the construction industry with AI‑powered Building Information Modeling (BIM). Co‑founded by industry pioneers, the company is on a mission to make BIM smarter, faster and more collaborative. With a growing team, neoBIM offers an innovative work environment, a flexible culture and the chance to work on impactful global projects.

We're hiring our founding designer to own the look, feel, and design system of the product from day one — and to do it in a way that's collapsing the old design-to-handoff pipeline.

How we think about design here

The traditional loop is: design in Figma → hand off → engineers translate to code → drift sets in → repeat. We don't want that. Tools like Claude now let designers express intent directly in code, working in the real design system instead of a mirror of it. So the only translation step left is designer-code → production-code — far closer, far less lossy.

We're not dogmatic about never opening a canvas to think. But the designer we want is someone who reaches for code as their primary medium and treats the running product as the source of truth.

Tasks

• Define and build our design system in code, using shadcn/ui as the foundation — tokens, variants, modes, responsive behaviour, accessibility

• Prototype directly in code with AI assistance (Claude), so what you "design" is already buildable and lives in the codebase

• Design the entire product surface — from the 3D canvas and viewport controls to property panels, dashboards, and onboarding flows

• Own iconography and illustration: either craft our icon set and product illustrations yourself, or art-direct freelancers to deliver a consistent, high-quality visual language

• Work in a tight loop with engineers, where "handoff" mostly means a code review, not a translation

• Shape the brand and marketing surface as the company grows

Requirements

This role is for a designer who thinks in systems, understands software constraints, and can reason about 3D interaction — so what you ship is buildable, native to the medium, and not just pretty in a mockup. Specifically:

• You work in code (HTML/CSS/React) and are comfortable using tools like Claude or similar tools to turn ideas into a working UI. You don't need to be an engineer, but the terminal and a component file don't scare you

• You have experience designing for 3D, spatial, or canvas-based software — a tool you've shipped, a serious side project, or deep experience using Blender, Rhino, SketchUp, Cinema 4D, Spline, or a game engine. You understand viewport controls, gizmos, camera behaviour, and the seam between 2D UI and a live 3D scene

• You've designed with shadcn/ui and understand how its tokens, variants, and primitives compose

• You have a strong icon and illustration eye — you can either produce this work or direct freelancers to a consistent result, and you know what good looks like

• You design with light/dark mode and responsiveness from the start, not as an afterthought

Benefits

• Founding-level ownership of design at a well-backed startup with a credible founding team in the AEC/3D space

• Competitive salary

• Direct access to the founders, no design-by-committee, no layers between you and the work

• The chance to define how a category of professional 3D tooling looks and feels for the next decade

• Access to World-Class Infrastructure

• A Culture of Deep Tech and Real-World Application

• Flexibility with remote first work enviroment and a great team that shapes the future

Send us your portfolio and CV

For any questions regarding this position, feel free to contact Felix directly via phone or messenger at +49 176 95422094.

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How this was produced

Highlights are found by rule, not by a model: each one is a phrase matched at a known position, and every note is a template we wrote. The two scores come from a typed-decision model (Jev) that reads the listing against the official role definition and real listings for the same role, and returns probabilities rather than prose — it never writes any of the words on this page, and never chooses what to highlight.

Deterministic penalty applied to the HR score: 16 points (from 67 before penalties). Reviewed 21 Sep 2026.