Description review
Senior Game Developer
Design Develop Now · United States · back to the listing
HR standards
44/100
poor
Title ↔ description
90/100
strong
Reads as
Unclear
no confident match
What the listing never says
- No section describes what the person would actually do. Scope clarity
- No pay range published. Candidates cannot tell whether applying is worth their time. Pay transparency
The listing, marked up
Nothing in the wording of this listing tripped a check. The scores above still judge how complete and coherent it is.
This is a remote position.
Due to recent growth we are looking to hire game developers with experience in Crytek or Unity gaming engines to work alongside teams of game designers, artists and UI specialists to build the future of gaming. This candidate should demonstrable experience with at least 1 major released game.
Requirements
• 5 years of C#, C and/or C++ programming experience.
• Strong mathematics background, including a working knowledge of calculus and linear algebra.
• Ability to read mathematics and interpret them into code.
• Experience working with 3D (understanding of meshes, texturing, rigging, etc.).
• Proficient knowledge of distributed version control systems and continuous integration pipelines.
• Practical experience debugging, profiling, and optimizing C#/C/C++ code.
• Practical experience working with threaded environments.
• Experience with Computer Graphics APIs (OpenGL or DirectX)
• Custom gaming engine experience a huge plus
Originally posted on Himalayas
Due to recent growth we are looking to hire game developers with experience in Crytek or Unity gaming engines to work alongside teams of game designers, artists and UI specialists to build the future of gaming. This candidate should demonstrable experience with at least 1 major released game.
Requirements
• 5 years of C#, C and/or C++ programming experience.
• Strong mathematics background, including a working knowledge of calculus and linear algebra.
• Ability to read mathematics and interpret them into code.
• Experience working with 3D (understanding of meshes, texturing, rigging, etc.).
• Proficient knowledge of distributed version control systems and continuous integration pipelines.
• Practical experience debugging, profiling, and optimizing C#/C/C++ code.
• Practical experience working with threaded environments.
• Experience with Computer Graphics APIs (OpenGL or DirectX)
• Custom gaming engine experience a huge plus
Originally posted on Himalayas