Description review

2D Artist Props and Customization

iLogos · Anywhere in the World · back to the listing

HR standards

67/100

needs work

Title ↔ description

77/100

solid

Reads as

Unclear

no confident match

What this role officially is

graphic designer — ESCO, the EU occupation classification

Graphic designers create text and images to communicate ideas. They make visual concepts by hand or using computer software, intended for publishing in paper or online media such as advertisements, websites, and magazines.

Also known as: commercial graphic designer, graphic design specialist, commercial designer, graphic design expert, graphic artist, advertising artist

How others title the same work

Large employers

  • Sr. Designer Adobe
  • Design Manager (Visual) Canonical
  • Production Designer (Contract) Mozilla

Startups

  • Graphic Designer GoSats
  • Visual Designer GoSats

What the listing never says

  • 18 bullet points. Long requirement lists deter qualified candidates, who read them as hard gates. Scope clarity
  • No pay range published. Candidates cannot tell whether applying is worth their time. Pay transparency

The listing, marked up

Headquarters: Kaupmehe 7 Tallinn, 10114 Estonia

URL: http://ilogos.biz

iLogos Game Studios provides solutions for mobile game developers no matter how challenging the project or task is. We’ve been around since 2006 and in that time frame, we have successfully completed 400+ projects and have become a partner of choice for EA, Sony, Disney, Rovio, Ubisoft, and many other companies.

About the project:
This is the next generation of multiplayer gaming, transforming classic poker into an immersive digital spectacle. An interactive competitive platform where players, spectators, and hosts become full-fledged participants in one large-scale shared experience.

At the heart of the project is the concept of the Digital Coliseum — a digital arena where every game becomes a public performance, and audience attention becomes the platform’s most valuable asset and the foundation of its in-game economy.

About the Role

We’re looking for a 2D Artist to help shape the visual world of a mobile poker game set in a high-life solarpunk future — a stylish, technologically advanced, optimistic vision of tomorrow.

You’ll create a wide range of UI elements, game props, customization assets, and thematic visual sets while working within an established art direction. The key challenge is maintaining a strong and consistent visual language across a large amount of diverse content.

The ideal candidate understands how to build assets as part of a cohesive visual system, rather than treating each asset as a standalone illustration. The style should feel premium, futuristic, refined, and sophisticated, with a strong solarpunk influence — without visual clutter.

Requirements:

• Strong understanding of form, color, materials, composition, and stylization.

• Ability to work confidently within an established art direction and visual language.

• Experience creating game UI, props, icons, customization assets, or casual/mobile game art.

• Strong sense of visual consistency and attention to detail.

• Ability to create diverse assets that still feel like part of the same game world and visual system.

• Understanding of how to keep interfaces clean, readable, and visually balanced, even with a large amount of customization content.

• Ability to work independently from briefs and effectively incorporate feedback from an Art Director.

• A strong portfolio demonstrating relevant 2D game art and/or UI work.

Key Duties:

• Create 2D UI and in-game visual elements for a mobile poker game.

• Design props and customization assets for player profiles, avatars, poker tables, and the game environment.

• Create playing cards, card backs, chips, table elements, accessories, rewards, status elements, and other game assets.

• Develop themed visual sets that can transform the overall look of cards, tables, UI, and the game screen around a single theme.

• Explore shapes, materials, colors, and details within the established high-life solarpunk / futuristic visual language.

• Maintain a consistent level of quality and visual cohesion across a large volume of assets.

• Work from art briefs and collaborate closely with the Art Director and UI/UX team.

• Take assets through to a polished, production-ready state.

Working conditions:

Our people are what we value the most at iLogos. We treat everyone with respect no matter where you are from or what you believe in. If you share our values which are Mastery, Maturity, Trust & Care, and Positive Mindset – we are a perfect match for each other! Join #ilogos_team and we guarantee you an opportunity for growth, support, and an atmosphere of trust and care that feels more like a family1 . And as well:

• Work remotely from anywhere in the world;

• Flexible working hours.

To apply: https://weworkremotely.com/remote-jobs/ilogos-2d-artist-props-and-customization

How this was produced

Highlights are found by rule, not by a model: each one is a phrase matched at a known position, and every note is a template we wrote. The two scores come from a typed-decision model (Jev) that reads the listing against the official role definition and real listings for the same role, and returns probabilities rather than prose — it never writes any of the words on this page, and never chooses what to highlight.

Deterministic penalty applied to the HR score: 9 points (from 76 before penalties). Reviewed 29 Sep 2026.