Why this grade This listing scored 66/100, which is a C. It lost the most ground on pay transparency. See the breakdown
- Description depth 20 / 20 How much the posting actually says about the work, measured in characters of real text.
- Freshness 15 / 15 How recently it was posted. Older postings are likelier to be filled or abandoned.
- Pay transparency 12 / 25 A published salary range, worth more than any other single factor because it is what a candidate cannot find out without applying.
- Remote clarity 8 / 15 Whether "remote" means anywhere, or is quietly restricted to one country.
- Role specificity 6 / 10 Whether the listing is tagged well enough to tell what the role actually is.
- Corroboration 5 / 10 Whether more than one source carries this listing.
Every figure above is arithmetic over the posting itself — its salary field, its text, its age, its tags and how many sources carry it. How the grades work →
Design Product Senior Full Time
About UserWise
We’re building a high-speed, AI-assisted game production team focused on developing and scaling mobile games globally.
This is not a traditional game team. We operate with ownership, clarity, and execution speed, leveraging AI-driven workflows to move faster than most studios.
We work across a global team, building production-ready games and scaling them through LiveOps. Our focus is simple: increase the number of high-quality bets and turn them into scalable products.
Our team has already worked across established franchises such as Fruit Ninja and Wordscapes, contributing to both development and growth initiatives.
The Role
We’re looking for a senior game designer with strong product management understanding to help us identify, build, validate, and scale new game products.
This is a product builder role. You’ll work closely with our Chief AI Officer, combining strong game design, product thinking, data, and AI-assisted workflows to turn opportunities into playable products quickly.
You’ll own the what and why behind the product, while staying close enough to the work to turn ideas into prototypes, tests, and production-ready games.
What You’ll Do
- Identify and evaluate new game opportunities through market analysis, competitor deconstruction, player insights, and product data
- Turn opportunities into clear product bets, defining the concept, target audience, core loop, product hypothesis, success metrics, and commercial opportunity
- Own AI-assisted game design across core loops, systems, progression, economy, UX, retention, and monetization
- Rapidly prototype and validate game concepts using AI-assisted tools and lightweight development workflows
- Define success metrics, analyze player behavior and test results, and make clear recommendations on whether to scale, iterate, or kill
- Own product priorities and make trade-offs based on player impact, data, development effort, and business potential
- Continuously improve games based on retention, engagement, monetization, experimentation, and player behavior
- Partner closely with leadership to evolve how AI is used to design, prototype, build, and scale games faster
Requirements
- 6+ years of experience in mobile games, ideally across casual or hybrid-casual products
- Strong game design experience combined with product management or meaningful product ownership
- Experience taking games or significant products from concept through launch and post-launch iteration
- A track record of owning product outcomes and KPIs, not just individual features
- Strong understanding of gameplay systems, progression, economy, UX, retention, monetization, and LiveOps
- Strong understanding of F2P game economics and metrics, including retention, engagement, monetization, LTV, CPI, and related product performance indicators
- Comfort working with analytics and experimentation, including interpreting data, forming hypotheses, designing tests, and acting on results
- Ability to deconstruct successful games, understand why they work, and turn those learnings into product decisions
- Experience using AI-assisted tools for ideation, prototyping, analysis, design, or content creation
- Ability to turn ambiguous opportunities into clear product direction and executable priorities
- High ownership and independent decision-making. You move quickly and don’t wait for perfect information
- Strong execution mindset. You build, ship, learn, and improve rather than getting stuck in process
Environment
- High ownership: You own product decisions and outcomes
- High speed: We build, test, ship, and iterate quickly
- AI-assisted workflows: AI is embedded into how we design and build
- Data-driven: Product decisions are informed by player behavior and measurable outcomes
- Global team: Work across multiple regions and disciplines
- Low bureaucracy: Minimal process, maximum execution
Benefits
What We Offer
- Competitive USD compensation
- Paid Time Off
- Performance Bonus
- Annual Performance Reviews
Originally posted on Himalayas
Apply for this role Opens himalayas.app — the link as listed; we have not yet verified it is the employer's own page
Quick question · anonymous · one tap
Would you apply to this job?
Answer to see what other job seekers said.
Keep looking
Similar remote roles, still open
-
C
1d ago
Campaign Manager (GTM, ABM & Events)
Authologic Warsaw, Masovian Voivodeship, PL
-
C
7h ago
Lightspeed Commerce Philippines
- C 14h ago
-
C
14h ago
Canonical APAC, EMEA, LATAM, Canada, USA
See every "Game Designer Product" role →
Get new “Game Designer Product” roles by email
One email a day with what is new in "Game Designer Product". Nothing new, no email.
We confirm the address first, and every mail carries an unsubscribe link. Alerts are ours, not a third party's.
Your turn · no account needed
Help the next applicant
You may know something about this listing that we cannot see from here. One tap. No account needed. Signed-in reports earn points once the evidence agrees with you.
I know what it pays
Sign in with Google to earn points for reports — 100 confirmed points buy a week of Early Access.
Where this listing came from
- 08 Oct 2026 Himalayas first sighting
Seen on 1 board over 0 days.